Getting Rid of Games – Part 1

I’ve always thought of myself as a game player, rather than as a collector. But, with years of game buying, and a shortage of room I’ve decided it’s time to trim the collection. Being a librarian, I value having a collection that reflects what I play (and read), and tastes change, and therefore so does the game (and book) collection). So there has been a lot of ‘weeding’, as we library-folk say. In general, if a game hasn’t been played within 5 years then it’s a candidate for weeding. I’ve already cut the boxed game collection, and so it’ s now time to get into the magazines.

So on occasion I’ll post on some of the titles that I’ve culled (and some that I haven’t). I was interested in the posts over at Map and Counters and thought I’d offer my own take on some of the games that were commented on. First cab off the rank is the venerable USN from Strategy and Tactics 29,  which was an ambitious 1-map attempt to portray the Asia/Pacific theatre in WW2 from 1941-43. The map covers Burma to Hawaii and Hokkaido to northern Tasmania at 200 miles/hex, so a lot of territory is covered. Units represent individual aircraft carriers, task forces, infantry divisions and more besides.

I’d played it years ago (though not in 1971, when it was released) and kept a soft spot for it. What really lets it down today is a lack of fog-of-war (especially important in this campaign) and what seems to be a lack of counters necessary to play out the full campaign game. It is a remarkably complex game for its size, and it was ground-breaking in its day. But it won’t really work now without lots of modifications, of which there is no shortage. But being time-strapped, games that need a lot of modification won’t get played a lot. And if it’s not going to be played, it’s time for it to go.

Next is Flying Circus in S&T 31 (I’ve never owned Combat Commander in issue 30, so it’s not a candidate). Now, I’m not really a fan of individual air combat games, so the fact that I bought it told me that I was becoming a collector. I played Richthofen’s War a fair bit at school, and to me it was a bit of a crap shoot  because movement was sequential, not simultaneous. But it was fun for a high school kid, and the map was lovely and there was a good selection of planes. Even so, it was a game that got the heave-ho a while ago. A game that doesn’t really model WW1 dogfights very well, with poor graphics and a limited selection of planes means it’s hit the ‘3 strikes and you’re out!’ zone. One of the few games that I’ve had and gotten rid of without trying to play.